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Penalty ShootoutMobile + DesktopUnblocked

Penalty Kicks

Adam Games Online's 3D penalty challenge — fifteen kicks, real ball physics, a 3×5 target grid behind the keeper. Aim, shoot, watch the ball curl into a corner the keeper cannot reach.

4.4 · 2.4k ratings·480K plays·Updated Sep 2025
Penalty Kicks gameplay poster

PENALTY KICKS

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// HOW TO PLAY

How to Play Penalty Kicks

Each round drops you on the spot with fifteen attempts. The goal is divided into a 3×5 grid; some squares are worth more than others, and the keeper covers a different zone each kick. Aim with the mouse or touch, click to set angle and curve, then release to kick. Bury enough shots to clear the level and unlock the next.

It is the closest thing in the category to an arcade target-shooting game — angle, weight and spin all matter, but the round is over inside two minutes.

// CONTROLS

Penalty Kicks Controls — Keyboard & Touch

DESKTOP
Mouse aimPick a corner of the goal
Click & holdSet power and curve
ReleaseKick the ball
MOBILE / TOUCH
Full touch controls

Tap to aim, drag to set curve, release to shoot. Smooth on iOS and Android — the 3D engine is light enough for older phones.

// TIPS & TRICKS

Penalty Kicks Tips & Tricks

01

Aim for the high corners

The 3×5 grid weights the top corners higher and the keeper struggles to reach them. Sacrifice a little accuracy for a better score zone.

02

Read the keeper's hover

The keeper drifts toward one side a half-beat before the kick. Aim opposite — the dive cannot recover sideways once committed.

03

Use curve over power

A curving shot into the corner beats a flat power blast through the centre. Practice the drag arc; raw power gets saved.

// WHY YOU’LL LIKE IT

Why You’ll Like Penalty Kicks

Penalty Challenge Multiplayer is deep; Flick Shot Soccer is about feel. Penalty Kicks is the angle-puzzle pick — a 3D pitch with real physics and a target grid that turns each kick into a small calculation. Two minutes per round, easy to drop in and out.

// FAQ

Penalty Kicks FAQ — Common Questions

It uses Three.js and Cannon.js for 3D rendering and physics. Ball weight and curve feel close to a real strike — closer than the 2D penalty games.